Pyrrha Tocquet
(They/Them-She/Her)
(They/Them-She/Her)
Vulkan, mobile development and 3D web contracts.
Deferred rendering and Screen-Space reflections implementation
Vulkan and GPU debugging
Vulkan image processing
React Native application development
Optimizing a Post-Quantum Cryptography algorithm for Infineon microcontrollers.
Skills: Embedded programming in C, Low-Level, hardware acceleration, performance optimization, performance measurements.
A cross-platform Vulkan physically-based rasterized renderer written from scratch. Codebase in C++/GLSL.
Features:
Cascaded shadow mapping (High quality shadows)
PBR Material system (Physically based rendering)
GLTF 3D models support
Scriptable Entities
Work in progress:
Global Illumination
Forward+ Light culling
Recreation of the internet meme Maxwell the cat in WebGPU.
The goal was to get quickly familiar with the API in a day.
A fully path traced and hardware accelerated Vulkan renderer in its early stage of development. The goal of this project is to use ReSTIR (State .